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var container:Sprite = new Sprite();
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container.x = stage.stageWidth / 2;
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container.y = stage.stageHeight / 2;
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addChild(container);
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var redBox:Sprite = new Sprite();
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redBox.graphics.beginFill(0xFF0000);
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redBox.graphics.drawRect(-50,-250,100,500);
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redBox.rotationZ = 10;
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container.addChild(redBox);
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var logos:Array = []
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var elements:Array = [];
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elements.push({element:redBox, z:0});
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// add the logos
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for (var i:int = 0; i<6; i++){
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var logoContainer:MovieClip = new MovieClip();
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var logoText:TextField = new TextField();
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logoText.defaultTextFormat = new TextFormat("_sans", 50);
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logoText.text = "LOGO";
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logoText.autoSize = "left";
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logoText.selectable= false;
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logoText.x = -logoText.width / 2;
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logoText.y = -logoText.height / 2;
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logoContainer.addChild(logoText);
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logoText.backgroundColor = 0xFFFFFF;
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container.addChild(logoContainer);
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logos.push(logoContainer);
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elements.push({element:logoContainer, z:0});
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}
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var ang:Number = -Math.PI / 2;
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var rotationSpeed:Number = 0.05;
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addEventListener(Event.ENTER_FRAME, onLoop);
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function onLoop(evt:Event):void {
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var dx:Number = (mouseY - stage.stageHeight / 2) / 10;
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var dy:Number = (mouseX - stage.stageWidth / 2) / 10;
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container.rotationX += (dx - container.rotationX) / 4;
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container.rotationY += (dy - container.rotationY) / 4;
-
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ang += rotationSpeed;
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for (var i:int = 0; i<logos.length; i++){
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var logo:Sprite = logos[i];
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logo.x = 150 * Math.cos(ang + i);
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logo.z = 150 * Math.sin(ang + i);
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logo.alpha = 1 - logo.z / 200;
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logo.rotationY = -Math.atan2(logo.z, logo.x) / Math.PI * 180 - 90;
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}
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// z-sort
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for (i = 0; i<elements.length; i++){
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elements[i].z = elements[i].element.transform.getRelativeMatrix3D(this).position.z;
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}
-
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elements.sortOn("z", Array.NUMERIC | Array.DESCENDING);
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for (i = 0; i<elements.length; i++) {
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container.addChild(elements[i].element);
-
}
-
}
A student of mine was having trouble creating a 3D logo for a client. I created this snippet to help explain how some of the fp10 3D stuff works.... z-sorting etc... The code could be optimized a bit... but it works nicely...