Category Archives: graphics algorithms

Blobby WebGL

Still speed-coding shorts for youtube these last few months… - move your mouse over the codepen below - click and hold to zoom out :D

https://www.youtube.com/@zevanrosser/shorts

Also posted in 3D, Graphics, Math, color, glsl, html5, javascript, matrix, misc, motion, webgl | Leave a comment

Recent Shorts

Been speed coding some new stuff and showcasing some old stuff as shorts on youtube - here is a recent one:

Check out the rest here: https://www.youtube.com/@shapevent/shorts

Also posted in Graphics, Math, Uncategorized, html5, javascript, misc, motion, random | Leave a comment

Updates Shorts and Rbn… snippet.zone zapp.codes etc…

I started making youtube shorts using a monaco-powered micro-editor I created called https://zapp.codes. Check them out here: https://www.youtube.com/@shapevent/shorts

I don’t think I ever mentioned https://snippet.zone here. It’s just another actionsnippet-like site I created a few years ago… I don’t update it all that frequently but it has many snippets mostly written in js.

recent fork of a snippet.zone that I used in a short…

Here’s a short showing something I did for genuary 2022…

Also posted in Graphics, color, es6, glsl, html5, javascript, misc | Leave a comment

Pathtracer Research

I spent awhile a few months ago learning about Pathtracers… After I good deal of research I ended up forking Evan Wallace’s Path Tracer and added a few new features and shapes - some of which I learned from Erich Loftis’s Three.js PathTracing Renderer.

view demo 1

view demo 2

Been wanting to get back to this and do optimizations and boolean shapes - but so far I haven’t gotten around to it.

Also posted in 3D, Graphics, glsl, javascript | Leave a comment