Author Archives: Zevan

Updates Shorts and Rbn… snippet.zone zapp.codes etc…

I started making youtube shorts using a monaco-powered micro-editor I created called https://zapp.codes. Check them out here: https://www.youtube.com/@shapevent/shorts
I don’t think I ever mentioned https://snippet.zone here. It’s just another actionsnippet-like site I created a few years ago… I don’t update it all that frequently but it has many snippets mostly written in js.
recent fork of a [...]

Posted in Graphics, color, es6, glsl, graphics algorithms, html5, javascript, misc | Leave a comment

Pathtracer Research

I spent awhile a few months ago learning about Pathtracers… After I good deal of research I ended up forking Evan Wallace’s Path Tracer and added a few new features and shapes - some of which I learned from Erich Loftis’s Three.js PathTracing Renderer.
view demo 1

view demo 2

Been wanting to get back to this [...]

Posted in 3D, Graphics, glsl, graphics algorithms, javascript | Leave a comment

Proxy - (object always defined)

This uses a proxy to make sure all keys/props of an object are always defined.

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let spec = {
get: (o, key) => {
return o[key] != null ? o[key] : o[key] = O();
},
set: (o, key, v) => {
o[key] = v;
}
};
 
let O [...]

Posted in Object, dynamic, es6, functions, javascript | Tagged , | Leave a comment

es6 concat trick

let a = [1], b = [2], c = [3],
d = […a, …b, …c];
console.log(d);
// outputs: [1, 2, 3]

Posted in arrays, es6, javascript | Tagged | Leave a comment