Author Archives: Zevan

Pathtracer Research

I spent awhile a few months ago learning about Pathtracers… After I good deal of research I ended up forking Evan Wallace’s Path Tracer and added a few new features and shapes - some of which I learned from Erich Loftis’s Three.js PathTracing Renderer.
view demo 1

view demo 2

Been wanting to get back to this [...]

Posted in 3D, Graphics, glsl, graphics algorithms, javascript | Leave a comment

Proxy - (object always defined)

This uses a proxy to make sure all keys/props of an object are always defined.

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let spec = {
get: (o, key) => {
return o[key] != null ? o[key] : o[key] = O();
},
set: (o, key, v) => {
o[key] = v;
}
};
 
let O [...]

Posted in Object, dynamic, es6, functions, javascript | Tagged , | Leave a comment

es6 concat trick

let a = [1], b = [2], c = [3],
d = […a, …b, …c];
console.log(d);
// outputs: [1, 2, 3]

Posted in arrays, es6, javascript | Tagged | Leave a comment

Zeta Pictograms

I have a set of ~100 pictograms that I use for personal notation. When I was actively working on Zeta. I created a few of these with equations:
See the Pen Zeta Pictograms by Zevan Rosser (@ZevanRosser) on CodePen.

You can read more about Zeta in this post.
I spam my facebook with images from my sketchbooks [...]

Posted in Graphics, graphics algorithms, html5, javascript | Tagged , | Leave a comment