Category Archives: glsl

Pathtracer Research

I spent awhile a few months ago learning about Pathtracers… After I good deal of research I ended up forking Evan Wallace’s Path Tracer and added a few new features and shapes - some of which I learned from Erich Loftis’s Three.js PathTracing Renderer.

view demo 1

view demo 2

Been wanting to get back to this and do optimizations and boolean shapes - but so far I haven’t gotten around to it.

Also posted in 3D, Graphics, graphics algorithms, javascript | Leave a comment

QuickShader Micro-Lib

In 2015 I created QuickShader… which just takes the boilerplate out of showing a shader in the browser. Here are a few examples:

Also posted in Graphics, Math, color, graphics algorithms, html5, javascript, motion, pixel manipulation | Tagged , | Leave a comment