Pathtracer Research

I spent awhile a few months ago learning about Pathtracers… After I good deal of research I ended up forking Evan Wallace’s Path Tracer and added a few new features and shapes - some of which I learned from Erich Loftis’s Three.js PathTracing Renderer.

view demo 1

view demo 2

Been wanting to get back to this and do optimizations and boolean shapes - but so far I haven’t gotten around to it.

This entry was posted in 3D, Graphics, glsl, graphics algorithms, javascript. Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.

Post a Comment

Your email is never published nor shared. Required fields are marked *