By Zevan | December 1, 2018
I spent awhile a few months ago learning about Pathtracers… After I good deal of research I ended up forking Evan Wallace’s Path Tracer and added a few new features and shapes - some of which I learned from Erich Loftis’s Three.js PathTracing Renderer.
view demo 1

view demo 2

Been wanting to get back to this and do optimizations and boolean shapes - but so far I haven’t gotten around to it.
By Zevan | October 28, 2018
This uses a proxy to make sure all keys/props of an object are always defined.
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| let spec = {
get: (o, key) => {
return o[key] != null ? o[key] : o[key] = O();
},
set: (o, key, v) => {
o[key] = v;
}
};
let O = () => {
return new Proxy({}, spec);
};
let dynamic = O();
dynamic.prop.creation = 'is interesting';
dynamic.prop.stuff.not.clear.what.this.could.be.used.for = 123;
// log out full structure
let f = (o) => {
for (let i in o) {
console.log(o[i]);
if (typeof o[i] === 'object') f(o[i]);
}
};
f(dynamic); |
Outputs:
Proxy {creation: "is interesting", stuff: Proxy}
is interesting
Proxy {not: Proxy}
Proxy {clear: Proxy}
Proxy {what: Proxy}
Proxy {this: Proxy}
Proxy {could: Proxy}
Proxy {be: Proxy}
Proxy {used: Proxy}
Proxy {for: 123}
123
By Zevan | August 28, 2018
I have a set of ~100 pictograms that I use for personal notation. When I was actively working on Zeta. I created a few of these with equations:
You can read more about Zeta in this post.
I spam my facebook with images from my sketchbooks if you’re at all interested in seeing more pictograms:
