Glitch Auto-asteroids

Actionscript:
  1. [SWF(width=600, height=400, backgroundColor=0x000000, frameRate=30)]
  2. // make some ships
  3. for (var i:int = 0; i<10; i++) makeShip();
  4. //
  5. function makeShip():void {
  6.     // setup vars
  7.     var char:Object ={posX:Math.random()*stage.stageWidth, posY:Math.random()*stage.stageHeight, velX:0, velY:0, rad:4, theta:Math.random()*6.28, thetaDest:Math.random()*6.28, mc: MovieClip(addChild(new MovieClip()))}
  8.     // draw and position the char
  9.     with(char.mc) graphics.lineStyle(0,0xFFFFFF), graphics.moveTo(-15, -5), graphics.lineTo(0, 0), graphics.lineTo(-15, 5), x=char.posX, y=char.posY;
  10.     // loop
  11.     addEventListener(Event.ENTER_FRAME, function(){
  12.         // change position based on velocity, .9 friction
  13.         with (char) posX += velX *= .9, posY += velY *= .9;
  14.         // randomize radius and theta
  15.         if (int(Math.random()*10) == 1) char.thetaDest += Math.random()*2-1;
  16.         if (int(Math.random()*90) == 1) char.rad = Math.random()*4 + 4
  17.         // apply changes to velocity
  18.         char.theta += (char.thetaDest - char.theta) / 12;
  19.         char.velX = char.rad * Math.cos(char.theta);
  20.         char.velY = char.rad * Math.sin(char.theta);
  21.         // screen bounds
  22.         if (char.posX> 620) char.posX = -20;
  23.         if (char.posX <-20) char.posX = 620;
  24.         if (char.posY> 420) char.posY = -20;
  25.         if (char.posY <-20) char.posY = 420;
  26.         // rotation
  27.         char.mc.rotation = (Math.abs(char.mc.y - char.posY)>.7 || Math.abs(char.mc.x - char.posX)> .7) ?  Math.atan2(char.posY - char.mc.y,char.posX -  char.mc.x) / Math.PI * 180 : char.mc.rotation;
  28.         // shoot
  29.         if(int(Math.random()*100) <20) shootBullet(char, 5 * Math.cos(char.mc.rotation * Math.PI / 180)+ char.velX, 5 * Math.sin(char.mc.rotation * Math.PI / 180) + char.velY);
  30.         // apply position
  31.         with(char) mc.x = posX, mc.y = posY;
  32.         });
  33. }
  34. //
  35. function shootBullet(char:Object, vx:Number, vy:Number):void{
  36.     var b:MovieClip = MovieClip(addChild(new MovieClip()));
  37.     b.life = 0;
  38.     with(b) graphics.beginFill(0xFFFFFF), graphics.drawCircle(0,0,2), x = char.mc.x, y = char.mc.y;
  39.     b.addEventListener(Event.ENTER_FRAME, function(){
  40.             with (b) x += vx, y += vy, life++;
  41.             if (b.life> 30) b.removeEventListener(Event.ENTER_FRAME, arguments.callee), removeChild(b);
  42.     });
  43. }

An asteroids inspired code snippet. See the swf here.

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