Actionscript:
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var map:Vector.<Vector.<int>> = new Vector.<Vector.<int>>();
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map[0] = new Vector.<int>();
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map[0].push(1);
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map[0].push(0);
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map[0].push(0);
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map[1] = new Vector.<int>();
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map[1].push(0);
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map[1].push(1);
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map[1].push(0);
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map[2] = new Vector.<int>();
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map[2].push(0);
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map[2].push(0);
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map[2].push(1);
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/*
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map:
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1,0,0
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0,1,0
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0,0,1
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*/
This creates a two dimensional Vector of ints (flash 10 player only). The first line is the real snippet... took me a few minutes to get the syntax right the first time I needed a 2D Vector.