AS Quiz #6

Wrote this quiz on the fly today… I think it came out pretty hard. Tomorrow I’ll post an easier quiz.

Number of Questions : 5
Difficulty : Medium/Hard
Topic : Mixed (Math, BitmapData, Design Patterns, Tweening)

Which of the following is the correct way to convert from Polar to Cartesian coordinates? Note: this is pseudo-code





What is the default maximum recursion depth for ActionScript?






True or False... The only classes that implement IBitmapDrawable are BitmapData and DisplayObject.



True or False... implementing IBitmapDrawable doesn't require the actual implementation of any methods.



Which of the following patterns would you most likely associate with IBitmapDrawable?







Fill in the blank. The second argument of the BitmapData.draw() method is of type ________.






True of False... Using fl.transitions.Tween, will always be faster than any tweening engine out there (like TweenLite, GTween etc..).





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3 Comments

  1. Posted January 18, 2010 at 4:08 pm | Permalink

    Once again, the only thing that give me grief are the Design patterns stuff. Stop it ;)!

  2. Posted January 18, 2010 at 6:28 pm | Permalink

    Heh, I love design patterns, they’ve saved me hours of pain on commercial projects… don’t worry though, tomorrow I won’t be doing any pattern stuff… :D

  3. Rishabh Govindraj
    Posted January 19, 2010 at 1:13 am | Permalink

    “You scored 7 out of 7. (100.00 %)”

    i didn’t have much trouble with the deisgn pattern stuff
    because the only question was “Which of the following patterns would you most likely associate with IBitmapDrawable?”
    according to my common scence i would use it to mark something

    the first was a bit guess work

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