AS Quiz #18

Today’s quiz is about BitmapData and the Graphics class…

Number of Questions : 5
Difficulty : Medium
Topic : BitmapData, Graphics

True or False. Subpixel x and y coordinates for DisplayObjects are made possible by anti-aliasing.



Which of the following methods would you use to set a pixel with an alpha channel value?





Which of the following methods would you used if you wanted to boost performance when drawing to a BitmapData object?




True or False. Perlin Noise is built right into the BitmapData class.



Which of the following methods does not exist in the Graphics class?











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8 Comments

  1. Posted March 30, 2010 at 12:47 pm | Permalink

    2 izi :)
    When some minichallenge? They’re so fun

  2. alvaro obyrne
    Posted March 30, 2010 at 2:50 pm | Permalink

    Sorry, but, what are “Subpixel coordinates”?

  3. Posted March 30, 2010 at 3:14 pm | Permalink

    coordinates with values smaller than a pixel (decimal):
    i.e.: x=15.2; y=10.6;

  4. alvaro obyrne
    Posted March 30, 2010 at 5:32 pm | Permalink

    Ok, thanks…

  5. Martin
    Posted March 31, 2010 at 6:44 am | Permalink

    4/5. Ok for me.

  6. Posted April 1, 2010 at 1:32 am | Permalink

    5/5 You can change difficulty to easy ;-)

  7. Posted April 28, 2010 at 9:01 pm | Permalink

    Subpixel x and y coordinates for DisplayObjects are made possible by anti-aliasing.
    i can’t understand what does it mean?

  8. ninj
    Posted June 14, 2010 at 4:39 pm | Permalink

    5/5 Another perfect quiz.

    thanks Zevan!

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