var velocityInfo:TextField = new TextField();
velocityInfo.x = 20;
velocityInfo.y = 20;
addChild(velocityInfo);
var prevX:Number = mouseX;
var prevY:Number = mouseY;
var velX:Number = 0;
var velY:Number = 0;
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event):void {
velX = mouseX - prevX;
velY = mouseY - prevY;
velocityInfo.text = velX + ", " + velY
prevX = mouseX;
prevY = mouseY;
}
Wrote this in response to a question from one of my students. The next step is to use velX and velY to push objects around the screen.