var xp:Number=Math.random() * stage.stageWidth;
var yp:Number=Math.random() * stage.stageHeight;
graphics.lineStyle(0,0x000000);
graphics.moveTo(xp, yp);
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event):void {
xp+=Math.random()*10-5;
yp+=Math.random()*10-5;
graphics.lineTo(xp, yp);
}
Nothing special here, but its good to know that this technique has a name… and that it’s NOT Brownian Motion… more here.