Tag Archives: flash

Float as a Fraction

Actionscript:
  1. // print some floats as fractions
  2. printFraction(0.5);
  3. printFraction(0.75);
  4. printFraction(0.48);
  5.  
  6. // try something a little more complex
  7. var float:Number = 0.98765432;
  8. trace("\na more complex example:");
  9. printFraction(float);
  10. var frac:Array = asFraction(float);
  11. trace("double check it:");
  12. trace(frac[0] + "/" + frac[1] +" = " + frac[0] / frac[1]);
  13.  
  14. /* outputs:
  15. 0.5 = 1/2
  16. 0.75 = 3/4
  17. 0.48 = 12/25
  18.  
  19. a more complex example:
  20. 0.98765432 = 12345679/12500000
  21. double check it:
  22. 12345679/12500000 = 0.98765432
  23. */
  24.  
  25.  
  26. function printFraction(n:Number):void{
  27.     var frac:Array = asFraction(n);
  28.     trace(n + " = " + frac[0] + "/" + frac[1]);
  29. }
  30.  
  31. // takes any value less than one and returns an array
  32. // with the numerator at index 0 and the denominator at index 1
  33. function asFraction(num:Number):Array{
  34.     var decimalPlaces:int = num.toString().split(".")[1].length;
  35.     var denom:Number = Math.pow(10, decimalPlaces);
  36.     return reduceFraction(num * denom, denom);
  37. }
  38.  
  39. // divide the numerator and denominator by the GCF
  40. function reduceFraction(numerator:int, denominator:Number):Array{
  41.     // divide by the greatest common factor
  42.     var divisor:int = gcf(numerator, denominator);
  43.     if (divisor){
  44.         numerator /= divisor;
  45.         denominator /= divisor;
  46.     }
  47.     return [numerator, denominator];
  48. }
  49.                    
  50. // get the greatest common factor of two integers
  51. function gcf(a:int, b:int):int{
  52.     var remainder:int;
  53.     var factor:Number = 0;
  54.     var maxIter:int = 100;
  55.     var i:int = 0;
  56.     while (1){
  57.         if (b> a){
  58.            var swap:int = a;
  59.            a = b;
  60.            b = swap;
  61.         }
  62.         remainder = a % b;
  63.         a = b;
  64.         b = remainder
  65.         if (remainder == 0){
  66.             factor = a;
  67.             break;
  68.         }else if (remainder==1){
  69.             break;
  70.         }else if (i> maxIter){
  71.             trace("failed to calculate gcf");
  72.             break;
  73.         }
  74.         i++;
  75.     }
  76.     return factor;
  77. }

This snippet contains a few functions for calculating fractions based on float values. Writing this brought back some memories from grade school math.

Posted in Math, misc | Also tagged , | 4 Comments

Greatest Common Factor (divisor)

Actionscript:
  1. trace(gcf(75,145));
  2.  
  3. // outputs 5
  4.  
  5. function gcf(a:int, b:int):int{
  6.     var remainder:int;
  7.     var factor:Number = 0;
  8.     while (1){
  9.         if (b> a){
  10.            var swap:int = a;
  11.            a = b;
  12.            b = swap;
  13.         }
  14.         remainder = a % b;
  15.         a = b;
  16.         b = remainder
  17.         if (remainder == 0){
  18.             factor = a;
  19.             break;
  20.         }else if (remainder==1){
  21.          
  22.             break;
  23.         }
  24.     }
  25.     return factor;
  26. }

I was messing around with Egyptian Fractions and found myself in need of some interesting functions. The first function I realized I would be needing was for a greatest common factor (GCF or GCD).

The above snippet is a quick implementation of Euclid's algorithm. It will return 0 if no GCF is found...

I wrote a few helper functions while working with Egyptian fractions... will post them over the next few days.

Posted in Math | Also tagged , | 4 Comments

Ancient Egyptian Multiplication

Actionscript:
  1. egyptianMultiply(12, 99);
  2.  
  3. // trace(12 * 99) // test to make sure it works
  4.  
  5. /* outputs:
  6. /64 768
  7. /32 384
  8.  16 192
  9.  8 96
  10.  4 48
  11. /2 24
  12. /1 12
  13. ---
  14. 1188
  15. */
  16.  
  17.  
  18. function egyptianMultiply(valueA:Number, valueB:Number):void {
  19.    
  20.     var left:Array = [];
  21.     var right:Array = []
  22.    
  23.     // swap if valueB is smaller than value A
  24.     if (valueB <valueA){
  25.         var swap:int = valueB;
  26.         valueB = valueA;
  27.         valueA = swap;
  28.     }
  29.    
  30.     // create left and right columns
  31.     var currentLeft:int = 1;
  32.     var currentRight:int = valueA;
  33.    
  34.     while (currentLeft <valueB){
  35.         left.push(currentLeft);
  36.         right.push(currentRight);
  37.         currentRight += currentRight;
  38.         currentLeft += currentLeft;
  39.     }
  40.    
  41.    
  42.     // add up the right column based on the left
  43.     currentLeft = 0;
  44.     var rightSum:int;
  45.     var leftSum:int;
  46.     var i:int = left.length - 1;
  47.    
  48.     while (currentLeft != valueB){
  49.      
  50.       leftSum = currentLeft + left[i];
  51.       // if the next number causes the sum
  52.       // to go above valueB, skip it
  53.       if (leftSum <= valueB){
  54.         currentLeft = leftSum;
  55.         rightSum += right[i];
  56.         trace("/" + left[i]  + " " + right[i]);
  57.       } else {
  58.         trace(" " + left[i]  + " " + right[i]);
  59.       }
  60.       i--;
  61.     }
  62.     trace("---");
  63.     trace(rightSum);
  64. }

Someone mentioned egyptian multiplication to me yesterday... So read a little about it here and whipped up this example. For some reason I decided to do it in processing ... once it worked I ported it to ActionScript.

The above link describing the technique I used is from http://www.jimloy.com/... I haven't spent much time digging around the site, but it appears to have some pretty nice stuff on it...

If you're curious, here is the original processing version:

JAVA:
  1. Vector left = new Vector();
  2. Vector right = new Vector();
  3.  
  4. int valueA = 10;
  5. int valueB = 8;
  6.  
  7. if (valueB <valueA){
  8.     int swap = valueB;
  9.     valueB = valueA;
  10.     valueA = swap;
  11. }
  12.  
  13. int currentLeft = 1;
  14. int currentRight = valueA;
  15. while (currentLeft <valueB){
  16.     left.add(currentLeft);
  17.     right.add(currentRight);
  18.     currentRight += currentRight;
  19.     currentLeft += currentLeft;
  20. }
  21.  
  22. currentLeft = 0;
  23.  
  24. int result = 0;
  25. int i = left.size() - 1;
  26. while (currentLeft != valueB){
  27.  
  28.   int temp = currentLeft + (Integer) left.get(i);
  29.   if (temp <= valueB){
  30.    
  31.     currentLeft = temp;
  32.     result += (Integer) right.get(i);
  33.     println("/" + left.get(i) + " " + right.get(i));
  34.   } else {
  35.     println(" " + left.get(i)  + " " + right.get(i));
  36.   }
  37.    
  38.   i--;
  39. }
  40. println("---");
  41. println(result);

After writing, this I took a look at the wikipedia entry... I also found myself on this short page about a scribe called Ahmes. (I recommend reading this if you are interested in PI)

Posted in Math, misc | Also tagged , , | 1 Comment

Fp10 3d Logo

Actionscript:
  1. var container:Sprite = new Sprite();
  2. container.x = stage.stageWidth / 2;
  3. container.y = stage.stageHeight / 2;
  4. addChild(container);
  5.  
  6. var redBox:Sprite = new Sprite();
  7. redBox.graphics.beginFill(0xFF0000);
  8. redBox.graphics.drawRect(-50,-250,100,500);
  9. redBox.rotationZ = 10;
  10. container.addChild(redBox);
  11.  
  12. var logos:Array = []
  13. var elements:Array = [];
  14. elements.push({element:redBox, z:0});
  15.  
  16. // add the logos
  17. for (var i:int = 0; i<6; i++){
  18.     var logoContainer:MovieClip = new MovieClip();
  19.     var logoText:TextField = new TextField();
  20.     logoText.defaultTextFormat = new TextFormat("_sans", 50);
  21.     logoText.text = "LOGO";
  22.     logoText.autoSize = "left";
  23.     logoText.selectable= false;
  24.    
  25.     logoText.x = -logoText.width / 2;
  26.     logoText.y = -logoText.height / 2;
  27.     logoContainer.addChild(logoText);
  28.     logoText.backgroundColor = 0xFFFFFF;
  29.    
  30.     container.addChild(logoContainer);
  31.     logos.push(logoContainer);
  32.     elements.push({element:logoContainer, z:0});
  33. }
  34.  
  35. var ang:Number = -Math.PI / 2;
  36. var rotationSpeed:Number = 0.05;
  37. addEventListener(Event.ENTER_FRAME, onLoop);
  38. function onLoop(evt:Event):void {
  39.    
  40.      var dx:Number = (mouseY - stage.stageHeight / 2) / 10;
  41.      var dy:Number = (mouseX - stage.stageWidth / 2) / 10;
  42.      container.rotationX += (dx - container.rotationX) / 4;
  43.      container.rotationY += (dy - container.rotationY) / 4;
  44.      
  45.      ang += rotationSpeed;
  46.      for (var i:int = 0; i<logos.length; i++){
  47.          var logo:Sprite = logos[i];
  48.          logo.x = 150 * Math.cos(ang + i);
  49.          logo.z = 150 * Math.sin(ang + i);
  50.          logo.alpha = 1 - logo.z / 200;
  51.          logo.rotationY = -Math.atan2(logo.z, logo.x)  / Math.PI * 180  - 90;
  52.      }
  53.      
  54.      // z-sort
  55.      for (i = 0; i<elements.length; i++){
  56.           elements[i].z = elements[i].element.transform.getRelativeMatrix3D(this).position.z;
  57.      }
  58.      
  59.     elements.sortOn("z", Array.NUMERIC | Array.DESCENDING);
  60.     for (i = 0; i<elements.length; i++) {
  61.         container.addChild(elements[i].element);
  62.     }
  63. }

A student of mine was having trouble creating a 3D logo for a client. I created this snippet to help explain how some of the fp10 3D stuff works.... z-sorting etc... The code could be optimized a bit... but it works nicely...


Have a look at the swf...

Posted in 3D, misc, motion | Also tagged , , | 2 Comments