Actionscript:
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package{
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public class Lookup{
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private static var _random:Array;
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// static initializer
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{
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trace("I am a static initializer for " + Lookup);
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init();
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}
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private static function init():void{
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_random = new Array();
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// generate some filler values
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for (var i:int = 0; i<100; i++){
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_random.push(Math.random() * i);
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}
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}
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public static function get random():Array{
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return _random.concat();
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}
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}
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}
...and to test out the above class:
Actionscript:
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package {
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import flash.display.Sprite;
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public class Main extends Sprite{
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public function Main(){
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trace(Lookup.random[50]);
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}
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}
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}
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/*
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outputs:
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I am a static initializer for [class Lookup]
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5.4258062043227255
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*/
The above shows how to use static initializers. I've found this to be very handy... in this case we create an array of random values....
Tomorrow I'll actually post a real class where I make use of this... the Lookup class in this case is really just filler code....
One Comment
very nice .