Category Archives: Math

Astroid Pedal Curve Variation

Actionscript:
  1. var xp:Number = 0;
  2. var yp:Number = 0;
  3. var t:Number = 0;
  4. var r:Number = 200;
  5. x = stage.stageWidth / 2;
  6. y = stage.stageHeight / 2;
  7.  
  8. graphics.lineStyle(0,0x000000);
  9. addEventListener(Event.ENTER_FRAME, onRun);
  10. function onRun(evt:Event):void {
  11.     r = 200 * Math.cos(t / 10);
  12.     xp = r * Math.pow(Math.cos(t), 3);
  13.     yp = r * Math.pow(Math.sin(t), 3);
  14.     if (t == 0){
  15.       graphics.moveTo(xp, yp);
  16.     }else{
  17.       graphics.lineTo(xp, yp);
  18.     }
  19.     t += 0.1;
  20. }

While browsing mathworld I decided to do a variation on this curve . The above snippet will draw something like this:

Also posted in misc | Tagged , , | Leave a comment

Logistic Map Play

Actionscript:
  1. var offX:Number = 100;
  2. var offY:Number = 300;
  3. var scalarX:Number = 6;
  4. var scalarY:Number = 200;
  5. addEventListener(Event.ENTER_FRAME, onLoop);
  6. function onLoop(evt:Event):void{
  7.     var r:Number = mouseY / 100;
  8.     var xn:Number = (mouseX - 100) / 650;
  9.     var xn1:Number = 0;
  10.     graphics.clear();
  11.     graphics.lineStyle(0,0);
  12.     for (var i:int = 0; i<100; i++){
  13.       xn1 = r * xn * (1 - xn);
  14.       xn = xn1;
  15.       if (i == 0){
  16.         graphics.moveTo(offX+i*scalarX,offY+xn1*scalarY);  
  17.       }else{
  18.         graphics.lineTo(offX+i*scalarX, offY+xn1*scalarY);
  19.       }
  20.     }
  21. }

Whenever I can't decide what kind of snippet to make, I simply go to wikipedia or mathworld for a bit and I always end up with something. I've messed with Logistic Maps before (when learning about strange attractors). This is a simple rendering where the x and y axis change the biotic potential (r) and the starting value for x.

Here is the link I used for reference.


Have a look at the swf (just move your mouse around).

Also posted in Graphics, misc | Tagged , , | 2 Comments

Connect The Dots E8

Actionscript:
  1. [SWF(width = 500, height = 500)]
  2. const TWO_PI:Number = Math.PI * 2;
  3. var centerX:Number = stage.stageWidth / 2;
  4. var centerY:Number = stage.stageHeight / 2;
  5. addEventListener(Event.ENTER_FRAME, onLoop);
  6. function onLoop(evt:Event):void{
  7.     // data
  8.     var points:Array = [];
  9.     var i:int = 0;
  10.     var pointNum : int = Math.max(2,int(mouseX / 12))
  11.    
  12.     var radius:Number = 200;
  13.     var step:Number = TWO_PI / pointNum;
  14.     var theta:Number = step / 2;
  15.     for (i = 0; i<pointNum; i++){
  16.         var xp:Number = centerX + radius * Math.cos(theta);
  17.         var yp:Number = centerY + radius * Math.sin(theta);
  18.         points[i] = new Point(xp, yp);
  19.         theta += step;
  20.     }
  21.     // render
  22.     graphics.clear();
  23.     graphics.lineStyle(0,0);
  24.     for ( i = 0; i<pointNum; i++){
  25.      var a:Point = points[i];
  26.      for (var j:int = 0; j<pointNum; j++){
  27.         var b:Point = points[j];
  28.         if (a != b){
  29.            graphics.drawCircle(a.x, a.y, 10);
  30.            graphics.moveTo(a.x, a.y);
  31.            graphics.lineTo(b.x, b.y);
  32.         }
  33.      }
  34.    }
  35. }

I've been using this geometric shape for lots of different things recently. Including during consulting gigs as a helpful visualization. Just move your mouse left and right... I particularly like the simpler forms you get by moving your mouse to the left (triangles squares and simple polygons):

While not entirely related this wikipedia article is interesting.

[EDIT : Thanks to martin for reminding me that I can do away with the if statement here in the above code ]

Actionscript:
  1. graphics.clear();
  2. graphics.lineStyle(0,0);
  3. for (i = 0; i<pointNum; i++) {
  4.     var a:Point=points[i];
  5.     for (var j:int = i+1; j<pointNum; j++) {
  6.         var b:Point=points[j];
  7.         graphics.drawCircle(a.x, a.y, 10);
  8.         graphics.moveTo(a.x, a.y);
  9.         graphics.lineTo(b.x, b.y);
  10.     }
  11. }
  12. graphics.drawCircle(a.x, a.y, 10);

I implemented that change over at wonderfl and it works nicely

Also posted in Graphics, misc | Tagged , , | 4 Comments

Polar Coordinates Distribution

If you're at all interested in watching me free from code. I recorded a video of me coding this snippet (which is about 11 minutes long or so).

In the video I create a few functions that allow you to draw shapes like these:

Mathematically this stuff is really simple ... the free form nature of the video takes a less technical perspective as you'll see (I even made a few funny mistakes).



Actionscript:
  1. [SWF(width = 600, height = 600)]
  2. var dotNum:int = 1000;
  3. var dotRad:Number = 0.5;
  4.  
  5. x = 120
  6. y = 100;
  7.  
  8. // extra stuff to display what the functions can do
  9. stage.addEventListener(MouseEvent.CLICK, onDrawAll);
  10.  
  11. function onDrawAll(evt:Event):void{
  12.     graphics.clear();
  13.     for (var i:int = 0; i<16; i++){
  14.         var m:Number;
  15.    
  16.         var rad:Number = 120;
  17.         var xp:Number = i % 4 * rad
  18.         var yp:Number = int(i / 4) * rad
  19.    
  20.         var type:int = int(Math.random() * 4);
  21.         if (type == 0){
  22.           makeShape(xp, yp, rad-60, Math.random() , 1);
  23.         }else if (type == 1){
  24.            makeShape(xp, yp, rad-60, 1,  Math.random());
  25.         }
  26.         else if (type == 2){
  27.            m = Math.random() * 2;
  28.            makeShape(xp, yp, rad-Math.random()*120, m, m);
  29.         }
  30.         else if (type == 3){
  31.            m = Math.random() * 2;
  32.            makeShape(xp, yp, rad-Math.random()*120, m, m/2);
  33.         }
  34.     }
  35. }
  36.  
  37. // main part from the video
  38. function makeShape(xp:Number, yp:Number,
  39.                    maxRad:Number = 100,m0:Number=1,
  40.                    m1:Number=1):void{
  41.     var polarX:Number;
  42.     var polarY:Number;
  43.     var radius:Number;
  44.     graphics.lineStyle(0, 0);
  45.     var theta:Number = Math.random() * Math.PI * 2;
  46.     for (var i:int = 0; i<dotNum; i++){
  47.         radius = Math.random() * maxRad
  48.         polarX = xp + radius * Math.cos(theta * m0);
  49.         polarY = yp + radius * Math.sin(theta * m1);
  50.         theta += 0.1;
  51.          
  52.         makeDot(polarX, polarY);
  53.        
  54.     }
  55. }
  56.  
  57. function makeDot(xp:Number, yp:Number, fillColor:uint = 0x000000):void{
  58.     graphics.beginFill(fillColor);
  59.     graphics.drawCircle(xp, yp, dotRad);
  60.     graphics.endFill();
  61. }

Here it is over at wonderf:

Also posted in Graphics, functions, misc | Tagged , , | 4 Comments