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Actionscript:
var canvas:BitmapData = new BitmapData(400,400,false, 0x000000);
addChild(new Bitmap(canvas));
var pnts:Array = new Array();
// make 8 control points
for (var i:int = 0; i<8; i++){
pnts.push(dot(50 + i * (30 + Math.random()*10),
50 + i * (30 + Math.random()*10)));
}
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event):void {
[...]