By Zevan | August 9, 2009
CLICK HERE TO COPY
Actionscript:
var canvas:BitmapData = new BitmapData(1500,1000,false, 0x000000);
addChild(new Bitmap(canvas));
scaleX = scaleY = .5;
var w:int = canvas.width;
var w10:int = w * 80;
var convert:Number = Math.PI/180;
var size:int = canvas.width * canvas.height;
for (var i:int = 0; i<size; i++){
var xp:int = i % w;
var yp:int = int(i / w);
var xp2:int = xp [...]
By Zevan | August 8, 2009
CLICK HERE TO COPY
Actionscript:
var canvas:BitmapData = new BitmapData(1000,1000,false, 0x000000);
addChild(new Bitmap(canvas));
scaleX = scaleY = .5;
var w:int = canvas.width;
var w10:int = w * 40;
var size:int = canvas.width * canvas.height;
for (var i:int = 0; i<size; i++){
var xp:int = i % w;
var yp:int = int(i / w);
var c1:int = (255/8) * [...]
By Zevan | August 8, 2009
CLICK HERE TO COPY
Actionscript:
var canvas:BitmapData = new BitmapData(1000,1000,false, 0x000000);
addChild(new Bitmap(canvas));
scaleX = scaleY = .5;
var w:int = canvas.width;
var w10:int = w * 60;
var size:int = canvas.width * canvas.height;
for (var i:int = 0; i<size; i++){
var xp:int = i % w;
var yp:int = int(i / w);
var c1:int = (255/8) * [...]
By Zevan | August 7, 2009
CLICK HERE TO COPY
Actionscript:
var matrix:Matrix3D = new Matrix3D();
var verts:Vector.<Number> = new Vector.<Number>();
var pVerts:Vector.<Number> = new Vector.<Number>();
var uvts:Vector.<Number> = new Vector.<Number>();
for (var i:Number = -2; i<2; i+=.04){
for (var j:Number = -2; j<2; j+=.04){
for (var k:Number = -2; k<2; k+=.04){
// equation from: http://local.wasp.uwa.edu.au/~pbourke/geometry/gumdrop/
var yz:Number = [...]