Author Archives: Zevan

OVM Pseudo-Algebra and Surreal Numbers

Was just watching this funny video on Numberphile:

Here is the Surreal Numbers book on archive.org:
https://archive.org/stream/SurrealNumbers/Knuth-SurrealNumbers#page/n7
Got a kick out of the story around this stuff… When Knuth shows the notation for surreal numbers I suddenly remembered a weird program I’d written awhile back.
OVM
I had been out drawing in my sketchbook one sunday (almost 2 years ago) [...]

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QuickShader Micro-Lib

In 2015 I created QuickShader… which just takes the boilerplate out of showing a shader in the browser. Here are a few examples:

Have a look on github: https://github.com/ZevanRosser/QuickShader

Posted in Graphics, Math, color, glsl, graphics algorithms, html5, javascript, motion, pixel manipulation | Tagged , | Leave a comment

JavaScript Smooth Quadratic Bezier

Being able to draw smooth lines that connect arbitrary points is something that I find myself needing very frequently. This is a port of an old snippet that does just that. By averaging control points of a quadratic bezier curve we ensure that our resulting Bezier curves are always smooth.
See the Pen Bezier Skin by [...]

Posted in Graphics, Math, arrays, bezier, graphics algorithms, html5, javascript | Tagged , , , , | Leave a comment

CSS Fake Lighting With Gradients and Shadows

Awhile back I thought it would be interesting to add some quick fake lighting to a personal project of mine - that for lack of a better description is a windows management system.
Here is a screenshot of the windows management system with lighting turned on:

Here is a video of me using the system:

I whipped up [...]

Posted in 3D, Graphics, Math, graphics algorithms, html5, javascript, misc, motion | Leave a comment