Tag Archives: actionsnippet

Distance Spring

Actionscript:
  1. [SWF(backgroundColor=0x222222, width=500, height=500)]
  2. var hsw:Number = stage.stageWidth / 2;
  3. var hsh:Number = stage.stageHeight / 2;
  4. var pointNum:int = 800
  5. var points3D:Vector.<Number> = new Vector.<Number>();
  6. var points3Dout:Vector.<Number> = new Vector.<Number>();
  7. var points2D:Vector.<Number> = new Vector.<Number>();
  8. var uvts:Vector.<Number> = new Vector.<Number>();
  9. var sorted:Array = [];
  10. var pnt:Point = new Point();
  11. var m:Matrix3D = new Matrix3D();
  12. var v:Vector3D = new Vector3D();
  13. for (var i:int = 0; i<pointNum; i++){
  14.     v.y = i * 0.7 - 300
  15.     var t =Math.random()*6.28;
  16.     v.x = 200 * Math.cos(i * 2 * Math.PI / 180);
  17.     v.z = 200 * Math.sin(i * 2 * Math.PI / 180);
  18.     v = m.transformVector(v);
  19.     points3D.push(v.x, v.y, v.z);
  20.     points2D.push(0,0);
  21.     uvts.push(0,0,0);
  22.     sorted.push(new Vector3D());
  23. }
  24. points3D.fixed = true;
  25. points2D.fixed = true;
  26. uvts.fixed = true;
  27. var p:PerspectiveProjection = new PerspectiveProjection();
  28. var proj:Matrix3D = p.toMatrix3D();
  29. var dx:Number = 0, dy:Number = 0;
  30. addEventListener(Event.ENTER_FRAME, onLoop);
  31. function onLoop(evt:Event):void {
  32.     var i:int, j:int;
  33.     dx += (mouseX - dx) / 4;
  34.     dy += (mouseY - dy) / 4;
  35.     m.identity();
  36.     m.appendRotation(getTimer() / 4, Vector3D.Y_AXIS);
  37.     m.transformVectors(points3D, points3Dout);
  38.    
  39.     m.identity();
  40.     m.appendRotation(dx, Vector3D.Z_AXIS);
  41.     m.appendRotation(dy, Vector3D.X_AXIS);
  42.     m.appendTranslation(0, 0, 1000);
  43.     m.append(proj);
  44.     Utils3D.projectVectors(m, points3Dout, points2D, uvts);
  45.     for (i = 0, j = 0; i<points2D.length; i+=2, j++){
  46.         sorted[j].x = points2D[i] + hsw;
  47.         sorted[j].y = points2D[i + 1] + hsh;
  48.         sorted[j].z = uvts[j * 3 + 2];
  49.     }
  50.     sorted.sortOn("z", Array.NUMERIC);
  51.     graphics.clear();
  52.     for(i = 0; i<sorted.length; i++){
  53.         var zpos:Number = sorted[i].z * 10000;
  54.         var c:int = zpos * 14;
  55.         graphics.beginFill(c <<16 | c <<8 | c);
  56.         graphics.drawCircle(sorted[i].x, sorted[i].y, zpos);
  57.         graphics.endFill();
  58.     }
  59. }

A variation on some recent posts... this snippet draws a rotating spring made up of 800 particles...

Have a look at the swf...


Posted in 3D, Graphics, Vector | Also tagged , | 3 Comments

Interesting Texture

Actionscript:
  1. var canvas:BitmapData = new BitmapData(1000,1000,false, 0x000000);
  2. addChild(new Bitmap(canvas));
  3. scaleX = scaleY = .5;
  4.  
  5. var w:int = canvas.width;
  6. var w10:int = w * 60;
  7. var size:int = canvas.width * canvas.height;
  8. for (var i:int = 0; i<size; i++){
  9.     var xp:int = i % w;
  10.      
  11.     var yp:int = int(i / w);
  12.     var c1:int = (255/8) * (Math.cos(xp* Math.PI/180 * 2) + Math.sin(yp*yp/w10));
  13.     if (c1 <0) c1 = 256 - c1;
  14.     c1 = (c1 <<1 | c1) ;
  15.     canvas.setPixel(xp, yp, c1 <<16 | c1 <<8 | c1 );
  16. }
  17. var m:Matrix = new Matrix();
  18. m.scale(1,-1);
  19. m.translate(0,canvas.height);
  20. var clone:BitmapData = canvas.clone();
  21. canvas.draw(clone, m, null, BlendMode.SUBTRACT);
  22. clone.draw(canvas);
  23. clone.applyFilter(clone, clone.rect, new Point(0,0), new BlurFilter(10,10,1));
  24. canvas.draw(clone, null, null, BlendMode.ADD);

Having one of those days where everything I code doesn't look right to me... took a little break from other work and created this very unoptimized abstract texture... no animation so here is a bitmap:

Posted in BitmapData, pixel manipulation, setPixel | Also tagged , | Leave a comment

BlendModes & Blur

Actionscript:
  1. [SWF(width = 750, height = 750)]
  2. var canvas:BitmapData = new BitmapData(750,1000,false, 0x000000);
  3. addChild(new Bitmap(canvas));
  4.  
  5. var loader:Loader = new Loader();
  6. loader.load(new URLRequest("http://actionsnippet.com/imgs/paint.jpg"));
  7. loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaded);
  8. var bit:BitmapData
  9. var blurred:BitmapData;
  10. function onLoaded(evt:Event):void{
  11.     bit = Bitmap(evt.target.content).bitmapData;
  12.     blurred = bit.clone();
  13.     blurred.applyFilter(blurred, blurred.rect, new Point(0,0), new BlurFilter(4, 4, 6));
  14.     var blends:Array = [BlendMode.NORMAL,BlendMode.ADD, BlendMode.DARKEN,BlendMode.HARDLIGHT,BlendMode.LIGHTEN, BlendMode.MULTIPLY, BlendMode.OVERLAY,BlendMode.SCREEN, BlendMode.DIFFERENCE];
  15.     var m:Matrix = new Matrix();
  16.     for (var i:int = 0; i<blends.length; i++){
  17.         m.tx = i % 3 * 250;
  18.         m.ty = int(i / 3) * 250;
  19.         canvas.draw(bit, m);
  20.         if (i> 0){
  21.         canvas.draw(blurred, m, null, blends[i]);
  22.         }
  23.     }
  24. }

When I used to use photoshop for more than just the most basic of things, I would use a simple technique that employed layer modes (blend modes in flash) and blur. Sometimes, if I had a low quality image that I wanted to make look a little better, or just wanted to give an image a subtle effect, I would duplicate the layer the image was on, blur it and then go through all the layer modes on that duplicate layer until I found something I liked.

This snippet does the same thing with a few select blend modes:

This isn't the greatest image to illustrate the effect, but I didn't feel like digging something better up. Two notable swatches are the upper right (darken) and the lower middle (screen).

Posted in BitmapData, misc | Also tagged , | 6 Comments

for loop Fun

Actionscript:
  1. var leng:int = 10;
  2. for (var i:int = 0, j:int = leng;  i <leng; i++, j = leng - i){
  3.     trace(i, j);
  4. }
  5.  
  6. /*outputs
  7. 0 10
  8. 1 9
  9. 2 8
  10. 3 7
  11. 4 6
  12. 5 5
  13. 6 4
  14. 7 3
  15. 8 2
  16. 9 1
  17. */

Looping backwards and forwards.

Posted in Math, misc, one-liners | Also tagged | Leave a comment