Actionscript:
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[SWF(backgroundColor=0x000000, frameRate=30)]
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var elements:Array = new Array();
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for (var i:int = 0; i<200; i++){
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var c:MovieClip= MovieClip(addChild(new MovieClip()));
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c.x = Math.random()*(stage.stageWidth + 100) - 50;
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c.y = Math.random()*stage.stageHeight;
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with(c.graphics) lineStyle(2, 0xFFFFFF,3), drawCircle(0,0,2 + c.y / 20);
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c.startX = c.x;
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elements.push(c);
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}
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var offset:Number = 0;
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var t:Number = 0;
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addEventListener(Event.ENTER_FRAME, onLoop);
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function onLoop(evt:Event):void {
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t+=.1;
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offset = 200 * Math.cos(t);
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for (var i:int = 0; i<elements.length; i++){
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elements[i].x = elements[i].startX + offset / ((stage.stageWidth - elements[i].y) / 80);
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}
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}
I wrote this snippet originally to automatically add parallax motion to a bunch of quick drawings I did within the flash IDE. Each movieClip in the elements array is moved from left to right based on it's y position. Clips with a higher y value will oscillate more from left to right than clips with lower y values.
Here is the original drawing I used this on.
And here is what the above snippet will create.
Posted in motion | Also tagged actionscript |
Actionscript:
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// line thickness, line color, start point, end point, divisor, callback
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function animateLineTo( thick:Number, col:uint, sp:Point, ep:Point, div:Number=4, callback:Function=null):void {
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var s:Shape = Shape(addChild(new Shape()));
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var ap:Point = sp.clone();
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div = Math.max(2, div);
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setTimeout(runLineAnimation, 1000/stage.frameRate, s.graphics , thick , col , sp , ep , ap, div, callback);
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}
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function runLineAnimation(g:Graphics , thick:Number, col:uint, sp:Point, ep:Point, ap:Point, div:Number, callback:Function):void {
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ap.x += (ep.x - ap.x) / div;
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ap.y += (ep.y - ap.y) / div;
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with(g){
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clear();
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lineStyle(thick, col);
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moveTo(sp.x, sp.y);
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lineTo(ap.x, ap.y);
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}
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if (Math.abs(ap.x - ep.x) <1 && Math.abs(ap.y- ep.y) <1){
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// done
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if (callback!=null){
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callback();
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}
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}else{
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setTimeout(runLineAnimation, 1000/stage.frameRate, g , thick , col , sp , ep , ap, div, callback);
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}
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}
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//
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// test out the animateLineTo function:
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//
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var a:Point = new Point(100,100);
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var b:Point = new Point(150, 200);
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var c:Point = new Point(300, 190);
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var d:Point = new Point(280, 90)
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animateLineTo(0, 0xFF0000, a, b, 4, line2);
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function line2():void{
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animateLineTo(0, 0xFF0000, b, c, 4, line3);
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}
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function line3():void{
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animateLineTo(0, 0xFF0000, c, d, 4, line4);
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}
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function line4():void{
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animateLineTo(0, 0xFF0000, d, a, 4);
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}
The above demos a function called animateLineTo() that will draw a line using zeno's paradox.
There are a couple weird/interesting tricks going on here. I'm using setTimeout() over and over rathaer than using setInterval(). This makes it so I don't need to store an interval id. I'm also using a delay of 1000/stage.frameRate, this attempts to cause the setTimeout() to run at the same frequency as an enter frame would. This is important because having a setTimeout()/setInterval() that is doing animation and attempting to run more frequently than the framerate can cause problems and is a waste of cpu power.
This snippet was spurned by a student question about how to animate a Graphics.lineTo() from point A to point B. Here is the original snippet, which is easier to read and more bare bones:
Actionscript:
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var p0:Point = new Point(100,100);
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var p1:Point = new Point(400,200);
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var dp:Point = new Point(p0.x,p0.y);
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var s:Sprite = Sprite(addChild(new Sprite()));
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addEventListener(Event.ENTER_FRAME, onLoop);
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function onLoop(evt:Event):void {
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s.graphics.clear()
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s.graphics.lineStyle(0,0x000000);
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s.graphics.moveTo(p0.x, p0.y);
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s.graphics.lineTo(dp.x, dp.y);
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dp.x += (p1.x - dp.x) / 4;
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dp.y += (p1.y - dp.y) / 4;
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}
Posted in motion | Also tagged actionscript |
Actionscript:
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// NOTE: this code won't do anything in you're timline....
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// do you do this?
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if (ball.x <0 || ball.y <0 || ball.x> stage.stageWidth || ball.y> stage.stageHeight){
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// cause ball to explode
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}
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// or this?
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if (isAtStageEdge(ball)){
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// cause ball to explode
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}
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function isAtStageEdge(mc:MovieClip):Boolean{
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return (mc.x <0 || mc.y <0 || mc.x> stage.stageWidth || mc.y> stage.stageHeight);
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}
This is pretty standard stuff, but it can increase code readability especially for complex conditionals.
I also do this if I find myself repeating an a semi-complex if statement in two or more places.
If I'm just brainstorming I probably won't bother, but on real projects it helps keep code readable.
Posted in functions | Also tagged actionscript |
Actionscript:
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[SWF(height = 950, width=1000)]
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var txt:TextField;
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var num:int = 0;
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for (var i:int = 0; i<761; i++){
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if (i % 76 == 0){
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makeTxt(num);
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num++;
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}
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if (i <0x21){
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txt.appendText("-\n");
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}else{
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txt.appendText(String.fromCharCode(i) + " = " + i + "\n");
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}
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}
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function makeTxt(num:Number):void{
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txt= TextField(addChild(new TextField()));
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txt.x = 10 + num * 100;
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txt.y = 10;
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txt.height = 930;
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txt.text = "";
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}
This will draw a few columns of char codes.
Posted in strings | Also tagged actionscript |