By Zevan | November 23, 2009
Actionscript:
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var connect:Function = function(xp:Number, yp:Number, col:uint=0):Function{
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graphics.lineStyle(0,col);
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graphics.moveTo(xp, yp);
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var line:Function = function(xp:Number, yp:Number):Function{
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graphics.lineTo(xp, yp);
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return line;
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}
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return line;
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}
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// draw a triangle
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connect(200,100)(300,300)(100,300)(200, 100);
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// draw a box
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connect(100,100, 0xFF0000)(150,100)(150,150)(100, 150)(100,100);
This is one of those techniques that I never really get tired of. It's pretty useless, but fun to play around with every now and then. This draws the somewhat boring looking picture below:
[EDIT]
A few people pointed out that this could be simplified with arguments.callee... So here is an example... it does the same thing as the original code...
Actionscript:
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var connect:Function = function(xp:Number, yp:Number, col:uint=0):Function{
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graphics.lineStyle(0,col);
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graphics.moveTo(xp, yp);
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return function(xp:Number, yp:Number):Function{
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graphics.lineTo(xp, yp);
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return arguments.callee;
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}
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}
Posted in functions, misc | Also tagged actionscript, as3 |
By Zevan | November 18, 2009
Actionscript:
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import com.actionsnippet.qbox.*;
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import Box2D.Dynamics.*
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stage.frameRate = 60;
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var sim:QuickBox2D = new QuickBox2D(this, {debug:true});
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// get at the b2DebugDraw instance
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var debug:b2DebugDraw = sim.w.m_debugDraw;
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debug.m_drawScale = 30.0;
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debug.m_fillAlpha = 0.5;
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debug.m_alpha = 0.5;
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debug.m_lineThickness = 1.0;
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debug.m_drawFlags = 0xFF;
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sim.createStageWalls();
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for (var i:int = 0; i<10; i++){
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sim.addBox({x:3 + i, y:3 + i, width:2, height:0.5});
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}
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sim.addCircle({x:12, y:5, radius:2});
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sim.start();
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sim.mouseDrag();
Note: This snippet requires the QuickBox2D library
This snippet shows an easy way to get at the settings for Box2D's debug renderer.
Have a look at the swf...
By Zevan | November 16, 2009
Actionscript:
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var slider:MovieClip = makeSlider();
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slider.addEventListener(Event.CHANGE, function(evt:Event):void{
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trace(evt.currentTarget.percent);
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});
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function makeSlider():MovieClip{
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var slider:MovieClip = MovieClip(addChild(new MovieClip()));
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var circle:Sprite = Sprite(slider.addChild(new Sprite()));
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with (circle.graphics) beginFill(0x000000), drawCircle(0,0,10);
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var line:Shape = Shape(slider.addChild(new Shape()));
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with (line.graphics) lineStyle(0,0x000000), lineTo(0, 100);
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slider.x = slider.y = 100;
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circle.addEventListener(MouseEvent.MOUSE_DOWN, function(evt:Event):void{ evt.currentTarget.startDrag(false, new Rectangle(0,0,0,100)), slider.addEventListener(Event.ENTER_FRAME, onChange) });
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var stopIt:Function = function(){ stopDrag(), slider.removeEventListener(Event.ENTER_FRAME, onChange) };
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stage.addEventListener(Event.MOUSE_LEAVE, stopIt);
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stage.addEventListener(MouseEvent.MOUSE_UP, stopIt);
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return slider;
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}
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function onChange(evt:Event):void { evt.currentTarget.percent = evt.currentTarget.getChildAt(0).y / 100, evt.currentTarget.dispatchEvent(new Event(Event.CHANGE)) }
This is a pretty nasty implementation of a basic slider. Just felt like writing some obfuscated code today... It could probably be made even more confusing with some additional tweaks...
Have a look at the swf over at wonderfl...
Posted in UI | Also tagged actionscript, as3 |
The other judge for the contest was Rich Shupe. We just reviewed the entries together and have decided on a winner....
The winner is Petri Leskinen (piXelero)
Have a look at the winning snippet if you haven't seen it already.
Rich and I thought that Kyle Phillips deserved honorable mention for his google analytics snippet.
Thanks to everyone who sent in snippets. Even though there were only a handful of submissions I had a good deal of fun reviewing and judging. I still have two more entries that I have yet to publish... so stay tuned...
Posted in misc | Also tagged actionsncript, as3, ascontest |