Actionscript:
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var xp:Number = 0;
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var yp:Number = 0;
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var t:Number = 0;
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var a:Number = 200;
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x = stage.stageWidth / 2;
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y = stage.stageHeight / 2;
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graphics.lineStyle(0,0x000000);
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addEventListener(Event.ENTER_FRAME, onRun);
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function onRun(evt:Event):void {
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xp = a * Math.cos(t) - (a * Math.pow(Math.sin(t),2))/Math.sqrt(2);
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yp = a * Math.cos(t) * Math.sin(t);
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if (t == 0){
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graphics.moveTo(xp, yp);
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}else{
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graphics.lineTo(xp, yp);
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}
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t += 0.05;
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}
While surfing mathworld I stumbled upon the equation for something called the Fish Curve. This snippet will draw something like this:
Also posted in Math | Tagged actionscript, as3, flash |
Actionscript:
-
var xp:Number = 0;
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var yp:Number = 0;
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var t:Number = 0;
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var r:Number = 200;
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x = stage.stageWidth / 2;
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y = stage.stageHeight / 2;
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graphics.lineStyle(0,0x000000);
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addEventListener(Event.ENTER_FRAME, onRun);
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function onRun(evt:Event):void {
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r = 200 * Math.cos(t / 10);
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xp = r * Math.pow(Math.cos(t), 3);
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yp = r * Math.pow(Math.sin(t), 3);
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if (t == 0){
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graphics.moveTo(xp, yp);
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}else{
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graphics.lineTo(xp, yp);
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}
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t += 0.1;
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}
While browsing mathworld I decided to do a variation on this curve . The above snippet will draw something like this:
Also posted in Math | Tagged actionscript, as3, flash |
By Zevan | April 24, 2010
Actionscript:
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var circles:Array = [];
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for (var i:int = 0; i<30; i++){
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var c:Sprite = makeCircle();
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c.x = stage.stageWidth / 2;
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c.y = stage.stageHeight / 2;
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c.scaleX = 1 + i/2;
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c.scaleY = 0.5 + i/4;
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addChild(c);
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circles.push(c);
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}
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addEventListener(Event.ENTER_FRAME, onLoop);
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function onLoop(evt:Event):void {
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circles[0].y += (mouseY - circles[0].y) / 4;
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for (var i:int = 1; i<circles.length; i++){
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var pre:Sprite = circles[i - 1];
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circles[i].y += (pre.y - circles[i].y) / 4;
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}
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}
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function makeCircle():Sprite{
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var s:Sprite = new Sprite();
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with(s.graphics){
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lineStyle(0,0x000000);
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drawCircle(0,0,10);
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}
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return s;
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}
This morning I woke up with a vision of this simple mouse toy in my head. I decided I might as well code it up... I may do more simple things like this in the next few days, it's relaxing.
By Zevan | March 27, 2010
Actionscript:
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var offX:Number = 100;
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var offY:Number = 300;
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var scalarX:Number = 6;
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var scalarY:Number = 200;
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addEventListener(Event.ENTER_FRAME, onLoop);
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function onLoop(evt:Event):void{
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var r:Number = mouseY / 100;
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var xn:Number = (mouseX - 100) / 650;
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var xn1:Number = 0;
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graphics.clear();
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graphics.lineStyle(0,0);
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for (var i:int = 0; i<100; i++){
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xn1 = r * xn * (1 - xn);
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xn = xn1;
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if (i == 0){
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graphics.moveTo(offX+i*scalarX,offY+xn1*scalarY);
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}else{
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graphics.lineTo(offX+i*scalarX, offY+xn1*scalarY);
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}
-
}
-
}
Whenever I can't decide what kind of snippet to make, I simply go to wikipedia or mathworld for a bit and I always end up with something. I've messed with Logistic Maps before (when learning about strange attractors). This is a simple rendering where the x and y axis change the biotic potential (r) and the starting value for x.
Here is the link I used for reference.
Have a look at the swf (just move your mouse around).
Also posted in Graphics, Math | Tagged actionscript, as3, flash |