By Zevan | January 9, 2009
CLICK HERE TO COPY
Actionscript:
var canvas:BitmapData = new BitmapData(400, 400, false, 0xCCCCCC);
addChild(new Bitmap(canvas));
drawCircle(200,100, 50);
// y, y radius, color
function drawCircle(xp:Number,yp:Number, radius:Number, col:uint =0x000000):void {
var balance:int;
var xoff:int;
var yoff:int;
xoff=0;
yoff=radius;
balance=- radius;
while (xoff <= yoff) {
canvas.setPixel(xp+xoff, yp+yoff, col);
canvas.setPixel(xp-xoff, yp+yoff, [...]
By Zevan | January 8, 2009
CLICK HERE TO COPY
Actionscript:
// tracing out large numbers will go into exponent notation
trace(1000000000000000000000000);
// outputs: 1e+24
var a:String = "1000000000000000000000009";
var b:String = "12000000000000000000000001";
// bigAdd function adds two large numbers
trace(bigAdd(a, b));
// outputs: 13000000000000000000000010
// unclear what regular addition is doing here:
trace(int(a) + int(b));
// outputs: -3758096384
function bigAdd(a:String, b:String):String{
var answer:String="";
var carry:int = 0;
[...]
By Zevan | January 7, 2009
CLICK HERE TO COPY
Actionscript:
trace(Math.pow((1+1/10000000),10000000));
trace(Math.E);
/*outputs :
2.7182816939803724
2.718281828459045
*/
E
2.7182818284590452353602874713526624977572470936999595749669676277240766303535
47594571382178525166427427466391932003059921817413596629043572900334295260595630
73813232862794349076323382988075319525101901157383418793070215408914993488416750
92447614606680822648001684774118537423454424371075390777449920695517027618386062
61331384583000752044933826560297606737113200709328709127443747047230696977209310
14169283681902551510865746377211125238978442505695369677078......
By Zevan | January 6, 2009
CLICK HERE TO COPY
Actionscript:
// this one-liner is good to know:
// Math.max(minValue, Math.min(maxValue, valueToClamp));
// wrapped in a function it looks like this:
const MIN:Number = 0;
const MAX:Number = 100;
function clamp(val:Number, min:Number = MIN, max:Number = MAX){
return Math.max(min, Math.min(max, val))
}
for (var i:int = 0; i<1000; i++){
var val:Number = Math.random()*1000 - 500;
// clamp [...]