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Actionscript:
package {
import flash.display.Sprite;
public class Chaining extends Sprite{
public function Chaining(){
print(n(100).divide(2).plus(2));
// outputs 52
print(n(100).plus(n(10).multiply(2)));
[...]
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Actionscript:
package {
import flash.display.Sprite;
public class Chaining extends Sprite{
public function Chaining(){
print(n(100).divide(2).plus(2));
// outputs 52
print(n(100).plus(n(10).multiply(2)));
[...]
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Actionscript:
import com.adobe.images.JPGEncoder;
var jpgEncoder:JPGEncoder = new JPGEncoder(80);
var file:FileReference = new FileReference();
var id:int = 0;
var bit:BitmapData = new BitmapData(400, 400, false, 0x000000);
addChild(new Bitmap(bit));
stage.addEventListener(MouseEvent.CLICK, onClick);
function onClick(evt:MouseEvent):void{
// draw some perlin noise
bit.perlinNoise(200,200, 2, Math.random()*100, true, false,0, true);
//bit.draw(someClip);
//bit.draw(someVideo);
id++;
file.save(jpgEncoder.encode(bit), "image_" +id+".jpg");
}
This snippet uses the as3corelib which you [...]
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Actionscript:
var canvas:BitmapData = new BitmapData(400,400,false, 0x000000);
addChild(new Bitmap(canvas));
var pnts:Array = new Array();
// make control points
for (var i:int = 0; i<5; i++){
var t:Number = i * 72 * Math.PI /180;
pnts.push(dot(200 + 100 * Math.cos(t),200 +100 * Math.sin(t)));
}
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event):void {
canvas.lock();
canvas.fillRect(canvas.rect, 0x000000);
curve(pnts);
[...]
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Actionscript:
x=stage.stageWidth/2;
y=stage.stageHeight/2;
var xp:Number = 0, yp:Number = 0;
var r:Number = 0, t:Number = 0;
var speed:Number=.1;
var range:Number=.2;
var b:Number = 20;
var a:Number = b * range;
var orbit:Number = 2 * Math.PI + speed;
graphics.lineStyle(0,0x000000);
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event):void {
var sin:Number=Math.sin(t);
r = Math.sqrt(4 * b * (a - b * (sin * sin)));
xp= [...]