var dial:Sprite = Sprite(addChild(new Sprite()));
with(dial.graphics) lineStyle(1, 0x000000), beginFill(0xCCCCCC), drawCircle(0,0,100), lineTo(0,0);
dial.x = stage.stageWidth / 2;
dial.y = stage.stageHeight / 2;
This snippet shows how you can combine drawCircle() and lineTo() to quickly draw a clock/dial primitive shape. I'll use this in tomorrows snippet...