QuickBox2D groupIndex

Actionscript:
  1. import com.actionsnippet.qbox.*;
  2. import Box2D.Common.Math.*;
  3.  
  4. stage.frameRate = 60;
  5.  
  6. var sim:QuickBox2D = new QuickBox2D(this);
  7.  
  8. sim.createStageWalls();
  9.  
  10. createTraveler(3, 3);
  11.  
  12. addObstacles();
  13.  
  14. function addObstacles():void{
  15.     sim.setDefault({groupIndex:-1, density:0, height:0.4});
  16.     sim.addBox({x:6, y:5, width:8, angle:0.17})
  17.     sim.addBox({x:7, y:7.1, width:8, angle:-0.17})
  18.     sim.addBox({x:5, y:9.1, width:8,  angle:0.10})
  19.     sim.addBox({x:6, y:11.5, width:8.9,  angle:-0.20})
  20.     sim.addBox({x:5.5, y:16, width:9, angle:0.20})
  21.     sim.addBox({x:5.5, y:18, width:9})
  22.     sim.addCircle({x:11, y:20, radius:2.5, groupIndex:1});
  23.     sim.addBox({x:16, y:19, width:2, height:2, angle:0.0, groupIndex:1})
  24. }
  25.  
  26. function createTraveler(x:Number, y:Number):QuickObject{
  27.     var parts:Array = [];
  28.     parts[0] = sim.addCircle({x:0, y:1, radius:0.25, friction:0.01});
  29.     parts[1] = sim.addCircle({x:0, y:3, radius:0.25, friction:0.01});
  30.     parts[2] = sim.addBox({x:0, y:2, width:0.3, height:1.5 , groupIndex:-1});
  31.     return sim.addGroup({objects:parts, x:x, y:y });
  32. }
  33.  
  34. sim.start();
  35. sim.mouseDrag();

One of the more advanced and useful properties of rigid bodies is the groupIndex. It allows you to specify which rigid bodies collide with one another and which rigid bodies pass through one another. This snippit demo's the groupIndex property. For more information take a look at what the Box2D manual says.

Take a look at the swf here.

This entry was posted in Box2D, QuickBox2D, motion and tagged , , , , . Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.

One Comment

  1. Posted July 1, 2009 at 9:15 am | Permalink

    Very nice! :)

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