[SWF(width = 500, height=500, backgroundColor=0x000000)]
var clockNum:int = 100;
var clocks:Vector.<Function> = new Vector.<Function>(clockNum, true);
var clockContainer:Sprite = Sprite(addChild(new Sprite()));
clockContainer.x = stage.stageWidth / 2;
clockContainer.y = stage.stageHeight / 2;
buildClocks();
runClocks();
function buildClocks():void{
for (var i:int = 0; i<clockNum; i++){
var theta:Number = Math.random() * Math.PI * 2;
var radius:Number = Math.random() * 200;
var xp:Number = radius * Math.cos(theta);
var yp:Number = radius * Math.sin(theta);
clocks[i] = makeClock(xp,yp,Math.random() * Math.PI * 2);
}
}
function runClocks():void{
addEventListener(Event.ENTER_FRAME, onRunClocks);
}
function onRunClocks(evt:Event):void{
for (var i:int = 0; i<clockNum; i++){
clocks[i]();
}
clockContainer.rotationX = clockContainer.mouseY / 30;
clockContainer.rotationY = -clockContainer.mouseX / 30;
}
function makeClock(x:Number, y:Number, time:Number=0):Function{
var radius:Number = Math.random() * 20 + 5;
var border:Number = radius * 0.2;
var smallRadius:Number = radius - radius * 0.3;
var clock:Sprite = Sprite(clockContainer.addChild(new Sprite()));
clock.x = x;
clock.y = y;
clock.z = 100 - Math.random() * 200;
clock.rotationX = Math.random() * 40 - 20;
clock.rotationY = Math.random() * 40 - 20;
clock.rotationZ = Math.random() * 360;
return function():void{
with (clock.graphics){
clear();
lineStyle(1,0xFFFFFF);
drawCircle(0,0,radius + border);
var xp:Number = smallRadius * Math.cos(time/2);
var yp:Number = smallRadius * Math.sin(time/2);
moveTo(0,0);
lineTo(xp, yp);
xp = radius * Math.cos(time);
yp = radius * Math.sin(time);
moveTo(0,0);
lineTo(xp, yp);
}
time+=0.1;
}
}
You can go check the swf out at wonderfl.net…






