x=stage.stageWidth/2;
y=stage.stageHeight/2;
var xp:Number = 0, yp:Number = 0;
var r:Number = 0, t:Number = 0;
var speed:Number=.1;
var range:Number=.2;
var b:Number = 20;
var a:Number = b * range;
var orbit:Number = 2 * Math.PI + speed;
graphics.lineStyle(0,0x000000);
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event):void {
var sin:Number=Math.sin(t);
r = Math.sqrt(4 * b * (a - b * (sin * sin)));
xp= r * Math.cos(t);
yp= r * sin;
if (t==0) {
graphics.moveTo(xp, yp);
} else {
graphics.lineTo(xp, yp);
}
t += speed;
if (t > orbit) {
range += .5;
a= b * range;
t= 0;
}
}
The above draws a Hippopede
