var xp:Number = 0;
var yp:Number = 0;
var t:Number = 0;
var a:Number = 100;
var b:Number = 10;
x = stage.stageWidth / 2;
y = stage.stageHeight / 2;
graphics.lineStyle(0,0x000000);
addEventListener(Event.ENTER_FRAME, onRun);
function onRun(evt:Event):void {
var p:Number = ((a + b)/b)*t
xp = (a + b) * Math.cos(t) - b * Math.cos(p);
yp = (a + b) * Math.sin(t) - b * Math.sin(p);
if (t == 0){
graphics.moveTo(xp, yp);
}else{
graphics.lineTo(xp, yp);
}
t += 0.05;
}
I’ve messed with Epicycloids in the past – browsing mathworld I decided to create this snippet. It will draw a curve like this:

cool,Cheer up