var xp:Number = 0;
var yp:Number = 0;
var t:Number = 0;
var a:Number = 200;
x = stage.stageWidth / 2;
y = stage.stageHeight / 2;
graphics.lineStyle(0,0x000000);
addEventListener(Event.ENTER_FRAME, onRun);
function onRun(evt:Event):void {
xp = a * Math.cos(t) - (a * Math.pow(Math.sin(t),2))/Math.sqrt(2);
yp = a * Math.cos(t) * Math.sin(t);
if (t == 0){
graphics.moveTo(xp, yp);
}else{
graphics.lineTo(xp, yp);
}
t += 0.05;
}
While surfing mathworld I stumbled upon the equation for something called the Fish Curve. This snippet will draw something like this:
