package{
public class Lookup{
private static var _random:Array;
// static initializer
{
trace("I am a static initializer for " + Lookup);
init();
}
private static function init():void{
_random = new Array();
// generate some filler values
for (var i:int = 0; i<100; i++){
_random.push(Math.random() * i);
}
}
public static function get random():Array{
return _random.concat();
}
}
}
…and to test out the above class:
package {
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
trace(Lookup.random[50]);
}
}
}
/*
outputs:
I am a static initializer for [class Lookup]
5.4258062043227255
*/
The above shows how to use static initializers. I’ve found this to be very handy… in this case we create an array of random values….
Tomorrow I’ll actually post a real class where I make use of this… the Lookup class in this case is really just filler code….
very nice .