x = stage.stageWidth / 2;
y = stage.stageHeight / 2;
// change n to alter number of spikes (cuspes)
var n:Number = 8;
var xp:Number = 0, yp:Number = 0, a:Number = 10, t:Number = 0;
graphics.lineStyle(0, 0x000000);
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event):void {
for (var i:int = 0; i<10; i++){
// unoptimized for simplicity and similarity to original equations from here:
// http://mathworld.wolfram.com/Hypocycloid.html
xp = a/n * ((n - 1) * Math.cos(t) + Math.cos(Math.abs((n - 1) * t)));
yp = a/n * ((n - 1) * Math.sin(t) - Math.sin(Math.abs((n - 1) * t))) ;
a *= 1.002;
if (t == 0){
graphics.moveTo(xp, yp);
}else{
graphics.lineTo(xp, yp);
}
t += .1;
}
}
This code draws a Hypocycloid with a radius that increments – this results in a spiral formation.
I got the math from mathworld… here.
Ok, you’ve got the web, now where’s the spider?
yeah, at first i didn’t realize that it looked like a spider web, needs some weights, some imperfection and some lines coming from the center going outward….