var blends:Array = [BlendMode.ADD, BlendMode.DARKEN, BlendMode.DIFFERENCE, BlendMode.HARDLIGHT, BlendMode.INVERT, BlendMode.LIGHTEN, BlendMode.MULTIPLY, BlendMode.OVERLAY, BlendMode.SCREEN, BlendMode.SUBTRACT];
and a little later…
displace.perlinNoise(150,150, 3, 30, true, false,0,true); var currentBlend:String = blends[ blendCount % blends.length]; displace.draw(radial, null ,null, currentBlend); blendCount++;
The above are excepts from a recommendation I made in the comments of yesterdays post…

Try some different blend modes…. take a look at the swf here.