var map:Vector.<Vector.<int>> = new Vector.<Vector.<int>>(); map[0] = new Vector.<int>(); map[0].push(1); map[0].push(0); map[0].push(0); map[1] = new Vector.<int>(); map[1].push(0); map[1].push(1); map[1].push(0); map[2] = new Vector.<int>(); map[2].push(0); map[2].push(0); map[2].push(1); /* map: 1,0,0 0,1,0 0,0,1 */
This creates a two dimensional Vector of ints (flash 10 player only). The first line is the real snippet… took me a few minutes to get the syntax right the first time I needed a 2D Vector.