To release or not to release…

So I have a QuickBox2D editor that I’ve had since the earliest version of QuickBox2D. It is really pretty buggy and imperfect. I’m wondering if I should release it even though it’s really buggy… my main issue is I won’t be able to guarantee that it is a safe editor to use for real projects.

Thoughts? Should I release it anyway?

13 comments

  1. Yes, please!… i think it could help to novices to get on the road, or experts to improve it and re-release it

  2. When you say “releasing” do you mean you are thinking about releasing the code and the editor or just the editor as an application?

  3. I would be releasing the code and the editor… and SVN is a good idea. Curious to see what other think… it’s great that you’d be willing to help.

  4. quote โ€˜If you are not embarrassed by the first version of your product, youโ€™ve launched too late.โ€™

    Throw it in the community as see what life it’ll live: if nobody picks up on it, the editor is probably worth dying. If not, you’ll get the support, feedback & energy you’ll need to (co-)develop it further.
    Looking forward to it already!

  5. Yeah! Put it on the air. Do it like google does. Put a “beta” tag and wait to see what we will think. The idea of put it on a SVN server and open for everyone help you is a good point. Think about it.

    cheers

  6. Yes Please! I was working on making one for myself, but it’s not going so well. As long as we know it is a beta you should only get positive feedback ๐Ÿ™‚

  7. hi,
    +1 for the release.
    I’m also willing to give some feedbacks and eventually try to help improve it.
    what does it do exactly? is it a wysiwyg editor with primitives and all?

    I think an important concern is the target audience : who should it be designed for ?

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