Actionscript:
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var m:ByteArray = new ByteArray();
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var bytes:Array = [0x41, 0x63, 0x74, 0x69, 0x6F, 0x6E, 0x20,
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0x53, 0x6E, 0x69, 0x70, 0x70, 0x65, 0x74]
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for (var i:int = 0; i <bytes.length; i++){
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m.writeByte(bytes[i]);
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}
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m.position = 0;
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trace(m.readUTFBytes(bytes.length));
I was messing around with a hex editor today and decided to start playing with ByteArray for the first time in awhile. Just wrote this as a little warm up... Try running it to see what it traces out...