Paste an Arbitrary Piece of Code

Actionscript:
  1. ...
  2. // loop through until we find the root note
  3.     // grab the third and the fifth and exit the loop
  4.     for (var i:int = 0; i<leng; i++){
  5.         if (cMajor[i] == note){
  6.             third = cMajor[(i + 2) % leng];
  7.             fifth = cMajor[(i + 4) % leng];
  8.             break;
  9.         }
  10.     }
  11.    
  12.     // we may need a double sharp on the middle note
  13.     var sharpFlatDouble:String = sharpFlat;
  14.    
  15.     // check if this is a sharp, check if it is A or D
  16.     // if it is add the symbol for double sharp
  17.     if (sharpFlat == "#"){
  18.         if (note == "D" || note == "A"){
  19.             sharpFlatDouble = "x";
  20.         }
  21.     }
  22. ...

If your working on some code... just randomly copy a piece of it and paste it in the comments... This code is from a program that generates any major scale (it's still not finished). Feel free to post code chunks in any language...

[EDIT] the code doesn't need to work on its own... you can just randomly copy from something your working on...

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14 Comments

  1. Posted December 4, 2009 at 8:54 am | Permalink

    var nn:int = 100 * 100;
    for (i = 0;i > 16< nn; i++ ) {
    var r:int = ((cFrontOn >> 16) & 0xff);
    var g:int = ((cFrontOn >> 8 ) & 0xff);
    var b:int = (cFrontOn & 0xff);
    var mod:Number = Math.random();
    var rgb:int = r * mod << 16 | g * mod << 8 | b * mod;

    arrayColId = i % 100;
    if ( arrayColId == 0 ) {
    arrayRowId++;
    dotsArray2d[ arrayRowId ] = [];
    }
    dotsArray2d[ arrayRowId ][ arrayColId ] = {
    x: arrayColId * dotGap + Math.random() * dotGap * 2 - dotGap, y: arrayRowId * dotGap + Math.random() * dotGap * 2 - dotGap, colour: rgb
    };
    }

  2. Posted December 4, 2009 at 9:04 am | Permalink
    // pre tag test
    for (var i:int = 0; i<10; i++){
       trace("hello");
    }
    
  3. Posted December 4, 2009 at 9:06 am | Permalink

    private function renderHandler(event:Event):void {
    _bmd.draw(_vid);

    try {
    if (_detector.detectMarkerLite(_raster, 80) && _detector.getConfidence() > .2) {

    _viewport.visible = true;
    _detector.getTransformMatrix(_transformObject);
    _flarContainer.setTransformMatrix(_transformObject);

    _renderEngine.renderScene(_scene, _virtualcam, _viewport);

    } else {
    _viewport.visible = false;
    }
    } catch (err:Error) {
    // nuts to you error
    }
    }

  4. Posted December 4, 2009 at 9:27 am | Permalink

    front.graphics.beginBitmapFill( blanc, new Matrix( 2, 0, 0, 2 ), false );
    front.graphics.drawTriangles( vectors, indices, uvsFront, TriangleCulling.POSITIVE );
    front.graphics.endFill();
    }
    private function onComplete():void
    {

    clearInterval( animInterval );
    _folding = false;
    dispatchEvent( new Event( Event.COMPLETE, false, true) );

  5. Posted December 4, 2009 at 9:49 am | Permalink

    public static function setRandomColor(item:DisplayObject, setRandomAlpha:Boolean = false){
    setColor(item, (Math.floor(Math.random() * 16777215)), Math.random());
    }
    //method to set a specified movieClip(item:movidClip) to a specified color(col:hex value number)
    public static function setColor(item:DisplayObject, col:Number, alf:Number = 1) {
    var myColor:ColorTransform = item.transform.colorTransform;
    //check color bounds
    if (col > 16777215) col = 16777215;
    else if (col 1) alp = 1;
    else if (alp < 0) alp = 0;
    myColor.alphaMultiplier = alf;
    item.transform.colorTransform = myColor;
    }

  6. Posted December 4, 2009 at 10:27 am | Permalink

    private function drawCurve(h1:Sprite, h2:Sprite, h3:Sprite):void
    {
    var m:Point = new Point((h1.x + h3.x) / 2, (h1.y + h3.y) / 2);
    var ip:Point = new Point(2 * h2.x - m.x, 2 * h2.y - m.y);
    graphics.curveTo(ip.x, ip.y, h3.x, h3.y);
    }

  7. Posted December 4, 2009 at 11:34 am | Permalink

    var xOffset : Number = x % _spacing;

    if (Math.abs (xOffset) <= _spacing * 0.5)
    {
    _targetX = (x - xOffset);
    }
    else
    {
    _targetX = (x - xOffset) - _spacing;
    }

  8. Posted December 4, 2009 at 12:05 pm | Permalink

    var bmd:BitmapData = new BitmapData(16, 8, false, 0xFFFFFF);
    var bm:BitmapMaterial = new BitmapMaterial(bmd);
    //bm.doubleSided = true;

    var mat:ShadedMaterial = new ShadedMaterial(bm, shader);
    mat.doubleSided = true;

    _plane = new Plane(mat, 16, 8, 5, 1);
    addChild(_plane);
    var pl:ViewportLayer = layer.getChildLayer(_plane, true);
    pl.sortMode = ViewportLayerSortMode.INDEX_SORT;

    place();

    onOver = over;

    _mstack = new ModifierStack(new LibraryPv3d(), _plane);
    _bend = new Bend( Math.random() - .5, Math.random() * .2 + .4, Math.random() * .6 - .3);
    _mstack.addModifier(_bend);
    _mstack.apply();

  9. Posted December 4, 2009 at 1:21 pm | Permalink

    private function init(e:Event = null):void
    {
    removeEventListener(Event.ADDED_TO_STAGE, init);

    graphics.lineStyle(3);
    graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);

    _massLoader = new CompositeMassLoader();

    MassLoader(_massLoader.massLoader).alwaysDispatchProgressEvent = true;
    _massLoader.massLoader.addEventListener(Event.OPEN, handleOpen);
    _massLoader.massLoader.addEventListener(ProgressEvent.PROGRESS, handleProgress);
    _massLoader.massLoader.addEventListener(Event.COMPLETE, handleComplete);
    _massLoader.massLoader.addEventListener(MassLoadEvent.FILE_OPEN, handleFileOpen);
    _massLoader.massLoader.addEventListener(MassLoadEvent.FILE_CLOSE, handleFileClose);

    _lfDo = _massLoader.addFile(”sound/do.mp3″);
    _lfMi = _massLoader.addFile(”sound/mi.mp3″);

    _massLoader.start();

    }

  10. Posted December 4, 2009 at 4:47 pm | Permalink

    // if the element is found as a firstChild of the XMLList items
    if(checkNodeLocation[0].hasOwnProperty(element_p)) {
    for each(xmlItem in checkNodeLocation) {
    obj = {storedXml:xmlItem, nodeToSort:xmlItem[element_p].toString()};
    sortArray.push(obj);
    }
    // if the xml node you’re sorting on is the first child of the xml, then use this to store and sort
    } else if(xml_p.hasOwnProperty(element_p)) {
    var qLen:int = checkNodeLocation.length();
    for (var q:int=0; q<qLen; q++) {
    obj = {storedXml:checkNodeLocation[q], nodeToSort:checkNodeLocation[q].toString()};
    sortArray.push(obj);
    }
    // if the element is not found as a firstChild of the XMLList items, resort to ..*.
    } else {
    for each(xmlItem in xml_p.children()) {
    obj = {storedXml:xmlItem, nodeToSort:xmlItem..*.child(element_p).toString()};
    sortArray.push(obj);
    }
    }
    sortArray.sortOn(’nodeToSort’, sortby_p);
    var newSortedList:XMLList = new XMLList();
    for each(obj in sortArray) {
    newSortedList += obj.storedXml;
    }
    return xml_p.copy().setChildren(newSortedList);

  11. Posted December 5, 2009 at 9:42 am | Permalink

    // Draw the Fibonacci spiral
    var phi:Number = 1.61803399;
    var g:Graphics = graphics;
    var r2:Rectangle, r3:Rectangle, r:Rectangle = new Rectangle(0,0,stage.stageWidth,stage.stageWidth / phi);
    var b1:int, b2:int, b3:int, i:int = 0
    var p:Array = ['x','y','width','height','left','right','top','bottom'];
    g.lineStyle(0,0×000000);
    while (r.width > 1)
    {
    g.drawRect (r.left,r.top,r.width,r.height);
    b1 = i%2, b2 = (i*0.5<<0)%2, b3 = ((i+1)*0.5<< 0)%2;
    g.moveTo(r[b2?p[5]:p[4]],r[b3?p[6]:p[7]]);
    r2 = r.clone(); r3 = r.clone();
    r2[[p[0],p[1],p[2],p[3]][i%4]]+=(r[b1?p[3]:p[2]]/phi)*(b2?-1:1);
    r=r.intersection(r2);
    g.curveTo(r3[b3?p[5]:p[4]],r3[b2?p[7]:p[6]],r[b3?p[5]:p[4]],r[b2?p[7]:p[6]]);
    i++;
    }

  12. Posted December 5, 2009 at 7:12 pm | Permalink

    @justin… that’s a great one!

  13. Posted December 17, 2009 at 5:24 am | Permalink

    // maybe too much code for this. simple scroll with snap interval values, automatic direction (Horizontal/vertical), and background click.

    var w: int = 60, h: int = 120,border: int= 5,snapValue: Number = 0.1,
    ref: Array = [{ p: 'x', s: 'width', s2: 'w', m: 'mouseX' },{ p: 'y', s: 'height', s2: 'h', m: 'mouseY' }],
    dir: Boolean = w > h, r: Object = ref[ int(!dir)],scroll:Sprite=addChild( new Sprite ) as Sprite,
    back: Shape = scroll.addChild( new Shape ) as Shape,tracker: Sprite=scroll.addChild( new Sprite ) as Sprite,
    offset: Number, _value : Number = 0,maxBound: Number ;

    drawBox( tracker.graphics, (dir?w/4:w)-border*2, (!dir?h/4:h)-border*2, 0xFF0000 ) ;
    drawBox( back.graphics, w, h, 0×333333 ) ;
    maxBound = back[ r.s ] - tracker[ r.s ] - border;
    scroll.x = scroll.y = 30 ;
    tracker.buttonMode = true ;
    tracker.x = border ;
    constrain()
    tracker.addEventListener( MouseEvent.MOUSE_DOWN, onGrab ) ;
    scroll.addEventListener( MouseEvent.MOUSE_DOWN, onScrollClick ) ;

    function onGrab( $event: MouseEvent ): void {
    offset = tracker[ r.m ] ;
    stage.addEventListener( MouseEvent.MOUSE_MOVE, onDrag ) ;
    stage.addEventListener( MouseEvent.MOUSE_UP, onDrop ) ;
    }

    function onDrag( $event: MouseEvent ): void {
    tracker[ r.p ] = scroll[ r.m ] - offset ;
    adjustAndUpdate( ) ;
    }

    function constrain( ): void {
    // snap value.
    tracker[ r.p ] = tracker[ r.p ] - tracker[ r.p ] % ( maxBound * snapValue ) ;
    var min: Number = border, max: Number = maxBound
    tracker[ r.p ] = Math.min( max, Math.max( tracker[ r.p ], min )) ;
    }

    function onDrop( $event: MouseEvent ): void {
    stage.removeEventListener( MouseEvent.MOUSE_MOVE, onDrag ) ;
    stage.removeEventListener( MouseEvent.MOUSE_UP, onDrop ) ;
    }

    function onScrollClick( $event: MouseEvent ): void {
    value = scroll[ r.m ] / scroll[ r.s ] ;
    }

    function set value( $value: Number ): void {
    tracker[ r.p ] = $value * back[ r.s ] ;
    adjustAndUpdate( ) ;
    }

    function get value( ): Number {
    return _value ;
    }

    function adjustAndUpdate( ) {
    constrain( ) ;
    _value = (tracker[ r.p ]-border) / (maxBound - border) ;
    dispatchEvent( new Event( Event.CHANGE )) ;
    trace( “value: “, _value )
    }

    function drawBox( $g: Graphics, $w: int, $h: int, $color: uint ): void {
    $g.beginFill( $color ) ;
    $g.drawRect( 0, 0, $w, $h ) ;
    $g.endFill( ) ;
    }

  14. Posted December 17, 2009 at 8:51 am | Permalink

    /*XML ticker */

    var url_toget:String;
    url_toget = root.loaderInfo.parameters.url_toget;

    var loader:URLLoader = new URLLoader();

    var t:Timer = new Timer(25000,1);
    t.addEventListener(TimerEvent.TIMER, tickEvent);
    //t.start();

    var i:int = 0;
    var xml;

    function tickEvent(e:TimerEvent)
    {
    getURL();
    }

    if(!loader.hasEventListener(Event.COMPLETE))
    {
    loader.addEventListener(Event.COMPLETE, loadXML);
    }

    function getURL():void
    {
    loader.load(new URLRequest(url_toget));
    }

    function loadXML(e:Event):void
    {
    xml = new XML(e.target.data);
    doSomethingWithThe(xml);
    }

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